provided in terms of challenge, level design, and secrets, Spelunky satisfyingly delivers. Now, I would not necessarily agree with the phrase “far and away” there, as I consider Tommy Refenes and Edmund McMillen’s Super Meat Boy a not-too-distant second (and an extensive list of other great indie platformers not too far further), but otherwise his comparison is totally apt what the original Super Mario Bros. As an FPS player, what I appreciate most is how well tuned the subtleties of movement, distance and danger are in Spelunky It hasn’t had the same impact (although it’s fun to imagine what gaming would be like if Spelunky had been released in ’85), but it’s far and away the most important platformer to ever grace the PC. In that PC Gamer article listed above, editor-in-chief Evan Lahti had this to say: series as one of Spelunky‘s biggest “feel” influences, as the care that went into the physics and controls of Spelunky are reminiscent of Nintendo’s work at its very best. It is no surprise to me that Yu cites the Super Mario Bros. The Design, Controls, and Tone of Spelunky: To explain why, I will now compare Spelunky to the original Super Mario Bros. As it stands, I would not only concur that Spelunky was the best game released in 2013, but I would go yet further and say that Spelunky is one of the best games I have ever played. Mostly, I wondered whether most of those commenters were merely judging the game by its cover art, as it were, and had not actually played the game. If you know me well, you’ve already got a pretty good idea of what sort of remarks I made toward those negative reactions. That second accolade resulted in a lot of controversy, with gamers all over the internet commenting concerns about how a simple 2-D indie game could possibly beat all of 2013’s massive studio releases, with each franchise’s fans arguing their case. Yu then turned his attention (enlisting the help of Andy Hull under the Mossmouth heading) to a ground-up HD remake of Spelunky, and its release garnered a victory in the design category of 2012’s IGF, followed by PC Gamer naming Spelunky‘s Steam release their game of the year for 2013. Derek Yu’s Spelunky first appeared as a freeware game in 2008, and it soon became a beloved piece of software for many gamers in the know (including acting as one of the two biggest influences on Edmund McMillen’s design for The Binding of Isaac).
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